With all the excitement around Double Fine Production's Kickstarter success it's easy to forget where they have come from, and their other successes in unusual video-game development strategies.
Case in point are their "Amnesia Fortnight" games where the developers were granted two weeks to forget their current big project and tasked to develop an original prototype. This resulted in Stacking, Costume Quest, Iron Brigade and Sesame Street Once Upon a Monster. It also signaled a switch from big boxed games towards smaller directly-delivered experiences.
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